using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotation : MonoBehaviour {

    public float RotationSpeed = 1;
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        Vector3 vec = new Vector3(0,0,1+RotationSpeed);
        this.transform.Rotate(vec);
	}
}
