using UnityEngine;
using System.Collections;

public class Entity : ScriptableObject
{
    public string Name;
    public int Age;
    string Faction;
    public string Occupation;
    public int Level = 1;
    public int Health = 2;
    public int Strength = 1;
    public int Magic = 1;
    public int Defense = 0;
    public int Speed = 1;
    public int Damage = 1;
    public int Armor = 0;
    public int NoOfAttacks = 1;
    public string Weapon;
    public Vector2 Position;


    // Use this for initialization
    void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
